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General

Deploy & Debug Functions

Managing the lifecycle of your scripts: Build, Deploy, and Monitor logs.

Unlike Rules, which are configuration-based (see Rules Engine), User Functions are compiled code. They follow a strict lifecycle to ensure stability on the factory floor.

Lifecycle Stages

1. Build

When you click Build in the code editor, the Management Console sends your code to the compiler service.

  • Syntax Check: Verifies C# syntax correctness.
  • Compilation: Compiles the code into a DLL in memory.
  • Result: If successful, the status changes to Built. If failed, compiler errors are displayed in the output window.

2. Deploy

After a successful build, you must Deploy the function to specific Gateways.

  • Select target Gateway(s).
  • The system pushes the compiled binary to the Edge agent via the secure deployment channel.
  • The Gateway loads the assembly into its PluginManager and executes OnStart().

3. Undeploy

To stop a function, click Undeploy. The Gateway will immediately unload the assembly and stop processing messages for that specific script.

Debugging with Logs

Since functions run on remote hardware, you cannot attach a debugger (like Visual Studio). Instead, you rely on the Live Log Stream.

Navigate to Functions > Logs to see real-time output from your scripts. For more information about system logs, see System Logs.

  • draft Console Output
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Log Levels

Use LogInformation(), LogWarning(), and LogError() in your code to categorize messages. You can filter the log stream by these levels in the UI. For more about the SDK capabilities, see SDK Reference.